AI Insights · Timothy · January 2021
Top 5 Pirate Games on iOS Surge in Brazil Q4 2020
A Sensor Tower analysis reveals the performance trends of the top five pirate-themed games on the iOS platform in Brazil during the fourth quarter of 2020. The data showcases download and user engagement figures for these swashbuckling adventures.
Top 5 Pirate Games on iOS Surge in Brazil Q4 2020
The final quarter of 2020 witnessed varying trends among the top pirate-themed games on the iOS platform in Brazil. Here's a brief look at how these games performed, with insights provided by Sensor Tower.
Pirates of the Caribbean : ToW by JOYCITY Corp saw a fluctuation in revenue, peaking at $446K in mid-November before dropping to $62K at the end of December. Downloads decreased from 289K in late September to 50K by the year's end, while weekly active users (WAUs) saw a decline from 388K to 228K within the same period.
Age of Sail: Navy & Pirates, from Special Gamez Technology Co., Ltd., had revenue that varied, with a high of $87K in early October and a low of $22K in mid-November. The game showed minimal download activity, with a slight increase to 3 downloads at the end of November. However, WAU data was not available for this title.
Pirates & Pearls: Match 3 Game by G5 Entertainment AB generated revenues between $18K and $62K throughout the quarter. The game did not record any downloads until the final week of December, where it saw 3 downloads. WAUs showed a small decrease from 56K to 41K over the quarter.
The Pirate: Caribbean Hunt experienced revenue that generally hovered around the $20K-$30K mark, with a few spikes, including a high of $52K in late December. Downloads for the game were consistent, with a notable increase to 69K at the end of November. WAUs increased from 52K in late September to 73K by the end of December.
Lastly, Plunder Pirates by Midoki had a steady revenue pattern, ranging from $21K to $31K. Downloads saw a significant jump to 44K in late November and remained steady thereafter. WAUs showed a slight decline from 406K at the start of the quarter to 355K by its close.
For more detailed insights and analysis, visit Sensor Tower. The data indicates that while some games saw a drop in active users and downloads, others maintained a steady course or even showed an increase, highlighting the diverse dynamics of the mobile gaming market in Brazil.